girlplease:

mallory ortberg and i are on the same level.
"This dominant narrative surrounding the inevitability of female objectification and victimhood is so powerful that it not only defines our concepts of reality but it even sets the parameters for how we think about entirely fictional worlds, even those taking place in the realms of fantasy and science fiction. It’s so normalized that when these elements are critiqued, the knee-jerk response I hear most often is that if these stories did not include the exploitation of women, then the game worlds would feel too “unrealistic” or “not historically accurate”. What does it say about our culture when games routinely bend or break the laws of physics and no one bats an eye? When dragons, ogres and magic are inserted into historically influenced settings without objection. We are perfectly willing to suspend our disbelief when it comes to multiple lives, superpowers, health regeneration and the ability to carry dozens of weapons and items in a massive invisible backpack. But somehow the idea of a world without sexual violence and exploitation is deemed too strange and too bizarre to be believable."

Tropes vs Women in Video Games, Women as Background Decoration: Part 2 (via femfreq)

And even more telling.  When people (guys) complain about ‘realism’ in games or movies, they are not really talking about literal realism.  That’s not what they mean.  The word they are reaching for is verisimilitude - in other words: that which breaks the illusion.

When we say of a piece of fiction that contains dragons, flying suits of armor, or aliens that it is ‘realistic’, what we really mean is that it feels real - that the characters reactions, the world built around the fantastical elements and how the non-fantastical elements interact with them seems “true” to us.  We look at it and nod and say to ourselves inside “Yes, that is how someone would react to seeing a giant monster” or “Yes, that seems like how society would react to an alien invasion” - the world around the made-up stuff is carefully designed and seems thought-out enough that we buy it emotionally, even if we know that logically it is nonsense.

So when someone complains that a medieval fantasy world does not feel “realistic” without the ugly oppression, dehumanization, and violation of women as a standard background element, what they are saying is that those details feel right to them.  That the world, without that misogyny, is not emotionally satisfying.  They are saying they need that there for the world to make sense.

(via adventurotica)

THIS. This so hard.

(via tygermama)


4,799 notes


billiondollarbaby:

I can’t wait for winter because that’s when all mosquitoes die and go to hell where they belong


therealraewest:

dandelion-fireworks:

onlylolgifs:

logic at its finest

This is stupid though ‘cuz she’s headed for the door. He’s going further into the elevator. Even if the door isn’t open, there’s still a bit of a ledge near the door that you could stand on while bracing yourself against the railing. Once the door opens, you’d be in a good spot to exit via the door as well. What she’s going for is smarter than what he’s doing.

Also she clings to the rail, he throws his hands up. If he were to fall, he’d have nothing to hang on to, she’d at least be able to hold herself up by the rail
khazix:

this is honestly the best thing I’ve ever seen

witchsmoke:

tianyi:

halloween should be 1 week long

halloweek


skillzyo:

I don’t know why, but this made me really excited

futurefantasticisdead:

that guy you just called sexist? he’s the CEO of a major corporation. that guy you just called racist? he’s a cop. wait hang on I’m seeing something here



pingnova:

final fantasy is like

image

and kingdom hearts

image


"Girl lemme drizzle pumpkin spice over your naked body and fuck you in a pile of leaves."

Me getting into the fall spirit (via dearalexandra)

LMFAO CRYING

(via sun-flowereyes)


10,026 notes


The lack of tattoos on my body is highly upsetting.